Include the following details (edit as applicable):
- Device type & OS version: iOS 15.7
- Host machine & OS version: Mac
- Xcode version: 14.2
- ARDK version: 3.0 beta 2
- Unity version: 2022.3.4f1
I have already integrated ARDK v3 beta 2 into my Unity editor, build & run on Android as good as I expected.
But when I config & build on my iphone 7+, iOS 15.7, run on Xcode 14.2. It crashed immediately at the very first time app was installed. I even don’t see the Unity logo.
This is log info on my Xcode console:
This is my scene in Unity editor:
Have anyone who got the same issue like this, please support me to resolve this.
Thanks a lot,
I guess on my iphone 7+, which not supported for Meshing, I checked on this Meshing option before run on Xcode, and crashed
I unchecked this and every run fine
Glad to see you were able to resolve this! Since you uploaded XCode output I assume this was during the build process correct? or were you also trying to run the app on the device after it was built and installed?
I do see the error message towards the bottom of the XCode output stating there is an issue with meshing but I would imagine running this on its own wouldn’t give you any other hint that meshing was the issue correct?
This is an update to let you know that this issue is actually a bug and, while iPhone 7 still remains unsupported, for iPhone 8+ it is recommended you try using Unity 2021.3.18f1 or below until the issue is resolved.