ARMesh + ARNetworking Bug

Hi Jason - hmm that is curious.
For me the bug was 100% reproducible.
My steps were:
I created the multiplier networking session via the ARNetworkingSceneManager prefab.
Waited until both players were in the Stable state
and then called ARMeshManager.EnableFeatures() on both of them.
At that point they’d both start showing their meshes but only the host’s mesh would fit the environment - the other would be really noticeably offset/rotated -
this was on an iPhone 11 and an iPhone 13 Pro.
(I was seeing the same issue when I enabled meshing before waiting for the players to be stable.)

I’m using the past tense here because I haven’t been able to retest this today - because of this issue → App Freezes when enabling meshing in Multiplayer

You do actually have my codebase there if you wanted to reproduce it with that - because i sent it in for the winter competition.

I saw the bug in ARDK 1.0.1 and haven’t been able to retest in 1.1.0 yet…
Thanks!
Ross