Build of a example scene from the project gives me a black screen

I was experiencing the same thing, I think it’s because we’re trying to run ARDK on our Windows machines when ARDK’s native plugins are built for iOS, Android, and MacOS, not for Windows OS.

At first I thought maybe I could choose Android as a build target from my Windows PC, but still get the DllNotFoundExceptions type console errors.

Here’s more on the ARDK System Reqs:
https://lightship.dev/docs/system_reqs.html#autotoc_md349