Camera-jitter - do I have to migrate to ARDK 3?

Unity 2020.3.1
ARDK 1.1

So, I have this old project which is still using ARDK 1.1 - which i’d like to finish up. I’ve started getting back into it recently and noticed loads of pretty serious camera-jitter which wasn’t there before - it’s inconsistent but when it does happen it totally breaks the experience. it seems i can kind of fix it by backgrounding and then re-entering the app.
I imagine it means i need to update to ardk 3 - but just wondering if you have any other thoughts about where this jitter has come from - because jitter-aside it’s all working well. The app only uses the meshing (is the meshing better on ARDK 3? I know it’'s all switched to ARFoundation stuff)
but also used to use the shared AR stuff in Lightship - so it’s probably going to be something of a big job to put ARDK 3 in.
Just double checking before i embark on the switch - thanks

iPhone 13 Pro

Hi Ross,

Welcome back to the ARDK!

Regarding the camera jitter issue in your 1.1 app, it’s difficult to pinpoint the exact cause. However, I’d like to highlight that our Shared AR feature relies on Niantic servers to function properly, which means Shared AR may not perform as expected in the legacy version you’re using. Additionally, ARDK 1.1 is missing numerous updates and fixes designed to address compatibility with evolving device OS, ARKit, and ARCore versions. This could potentially contribute to the camera jitter you’re experiencing.

I strongly recommend migrating to ARDK 3. It not only includes full support and the latest updates but also builds on ARFoundation with enhanced features to streamline development and deliver a high-quality AR experience across a wider range of devices.

If you have any questions or need assistance with the migration, feel free to reach out.

Kind regards,
Maverick L.