Category: Lightship Maps
Device Type: Undetermined
Host Machine: Windows 10
Environment: Unity Editor
Hello all!
This post is mainly intended to gather some information about the scope of Lightship Maps and whether my project can exist with it’s data alone, or whether I’d need to tie in the ARDK as well!
My only experience tinkering with mapping APIs in the past was with MapBox, and with the Unity SDK for that, you were able to access pretty straightforward lists of POI locations and node/point-based data for streets and paths, which makes developing simple apps where you’re wanting to place prefabs based on POI locations and walking routes pretty doable.
I downloaded the Maps SDK for Unity and the Sample projects including the Resource Game sample, and I’m having trouble determining if this kind of data is accessible and exposed via the Maps SDK? From what I was able to tell just fooling around for a few hours, all I could really access was just the mesh data that was getting fed in, but surely that can’t be the limit here - any clarification on what kind of data is exposed by Maps would be great, and if there are any resources I can check out for getting started would be much appreciated!
Thanks in advance!