Clarification on scope of Lightship Maps

Category: Lightship Maps
Device Type: Undetermined
Host Machine: Windows 10
Environment: Unity Editor

Hello all!

This post is mainly intended to gather some information about the scope of Lightship Maps and whether my project can exist with it’s data alone, or whether I’d need to tie in the ARDK as well!

My only experience tinkering with mapping APIs in the past was with MapBox, and with the Unity SDK for that, you were able to access pretty straightforward lists of POI locations and node/point-based data for streets and paths, which makes developing simple apps where you’re wanting to place prefabs based on POI locations and walking routes pretty doable.

I downloaded the Maps SDK for Unity and the Sample projects including the Resource Game sample, and I’m having trouble determining if this kind of data is accessible and exposed via the Maps SDK? From what I was able to tell just fooling around for a few hours, all I could really access was just the mesh data that was getting fed in, but surely that can’t be the limit here - any clarification on what kind of data is exposed by Maps would be great, and if there are any resources I can check out for getting started would be much appreciated!

Thanks in advance!

Hi Jason,

Welcome to Lightship Maps, and thank you for your interest! Lightship Maps primarily focuses on providing 3D representations of real-world environments, rather than offering built-in route-finding tools or navigation. However, we do support placing prefabs based on latitude and longitude coordinates, as well as through map features and layers.

I encourage you to check out our documentation article on using Maps for development in Unity: Lightship Maps Unity Documentation. Additionally, completing the “How to Create a New Builder Asset” and “How to Place Objects on the Map” how-to guides will give you a solid foundation for developing with Maps. You can find these guides and others here: How-to Guides.

If you have any other questions, feel free to reach out!

Kind regards,
Maverick L.

Hello there,

Apologies in advance for hijacking this thread, but it felt like it would be appropriate since I’m asking for clarifications as well.

I’ve been placing points on the maps with great success, and I have a use case that I am not sure if it’s the right way of using the Maps SDK.
What I would want to do is add a radius around that point I’ve placed. That, I’ve figured out, but my problem is that I would want this radius to be accurate. I’d want for a point with a radius of one meter, I could be able to detect that the player is inside that radius. I haven’t played since launch, but I think the gyms on Pokémon GO worked like that…?

Thanks in advance for any insight on this use case.