Issue category: Depth
- Device type & OS version: Android
- ARDK version: 3.9 / 3.10
- Unity version: 2022.3.51f1 LTS
Hello everyone. In the documentation, there is an image showing an example of a depth texture where the differences between having occlusion stabilization enabled or not are visible.
In my case, I access the texture as follows:
// get the depth texture and display matrix from the extension
var depthTexture = _occlusionExtension.DepthTexture;
var displayMatrix = _occlusionExtension.DepthTransform;
I follow all the steps to enable stabilization, and everything seems correct, but there is no visible difference in the texture when it is enabled or disabled. How can I access the texture created with stabilization mode enabled?
Thanks!