Include the following details (edit as applicable):
- Issue category: Semantic Segmentation / Real-time Mapping-Depth
- Device type & OS version: Android / iOS / Other Ex. iPhone 8+ on iOS 13
- Host machine & OS version: Mac / Windows / Linux / Other Ex. Mac on Big Sur x.x
- Issue Environment : Unity Remote / Unity Mock / On Device / Dev Portal
- Xcode version:
- ARDK version: 1.2.0
- Unity version: 2020.3.28f1
Description of the issue:
I’ve noticed that the camera far clip is locked at 100m and in many other parts of ARDK’s code the same value is hard coded to keep the far plane at a maximum of 100m.
This is a big issue in my project, since I need to render objects that appear much farther than 100m.
Is there a way to go around this limitation?
P.S.: at the moment we are stuck at 1.2.0 and it’s unlikely that we’re going to upgrade the version, because it may break the code base, so VPS is not an option for placing objects far from the camera.