For which specific features ARDK utilizes ARCore?

Include the following details (edit as applicable):

  • Issue category: ARDK Documentation
  • Device type & OS version: Android
  • Host machine & OS version: Windows
  • Issue Environment : Dev Portal
  • Xcode version:
  • ARDK version:
  • Unity version:

Description of the issue:
The Developer documentation mentions that, ARDK utilizes Google’s Google Play Services for AR (ARCore) for some features. Is there any info on, which features depend on the ARCore?

I think AR Plane Manager and AR Frame Renderer are using either ARCore or ARKit under the hood. But is there anything else ARDK is dependent on?

HI Anusha, we’re taking a look at those dependencies right now. I’ll update you when there’s more to share. Thank you.

I see. Thanks David for the details.

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