- Issue category: Gameboard/Meshing/Real-time Mapping-Depth
- Device type & OS version: Android
- Host machine & OS version: Windows 10 Home
- Issue Environment : Unity Mock / On Device
Description of the issue:
I am using the Gameboard debug visualization as a way for users of an app to see what areas of a space match up with the parameters in the Gameboard Manager script. The issue I am having is the debug visualization appears to be being occluded by something. As the image shows, on device and in mock mode the gameboard is still generating correctly as are the meshes, but there seems to be an issue rendering the debug. Could this be a layering issue or depth manager issue?