Ground segmentation masking blocking AR objects in scene

Hi, I’m curious, using semantic masking is there a way to render the ground and not have it block other AR objects in the scene? I’m trying to apply a texture to the ground using semantic masking in URP, but as it creates a UI image and applies the texture to it, it blocks other AR objects on the ground. Or if there’s a better way to texture the ground please point me in the right direction.

Hi @Andrew_R_Towl,

We’re investigating this issue at this time and will get back to you shortly with additional guidance!