Improving battery life

Hi there,

I was curious and wanted to ask all of you what methods you have deployed to improve the battery drain of your apps using Lightship?

Does anyone have any tips, experiences, or recommendations?


Hi Samuel,

Have you taken a look at Unity’s Profiler to get a feel for how your app is performing? I would start there and consider tackling elements of your app that are taking up excessive resources, CPU cycles, etc. Remember to also be mindful of what you’re putting in Update and FixedUpdate. Heavy calculations every frame will drain your user’s battery and cause the app to perform poorly. Lastly, consider lowering the quality of your simulation by updating configuration settings – such as the IARWorldTrackingConfiguration – so you can find the right balance between performance and quality.

Kind Regards,
Maverick L.