I’m trying to initialise the map at given coordinates. I saw this topic suggesting to use the SetViewableArea() method, but it doesn’t work, because the _unitConverter field is null.
I’ve also tried using SetMapCenter but nothing happens, even when calling RefreshMap() after.
If I leave “Start At Default Location” to true, the map gets initialised perfectly. But I want to initialise it based on User Input, on this side of the app.
Any advice for having this behaviour? Thanks a lot.
Unfortunately, this is a known bug with the current release of Lightship Maps. A workaround you can try is disabling the game object containing the map, setting the default location coordinates to the user’s input, leaving Start at Default Location to true, and then enabling the game object.