Is it possible to rotate the ARSceneCamera?

Problem Description: I am trying to rotate the camera with mainCameraTransform.rotation = Quaternion.Euler(0, 180, 0); I can see the camera rotate really fast but immediately go back to its starting position.

Hi Alefe,

The camera returns to its original rotation shortly after you make your rotation because it is supposed to be managed by AR scripts, and left untouched.

Kind Regards,
Maverick L.

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