Memory leak in iOS for image target scene

Include the following details while filing a bug report (edit as applicable):

  • Issue category: Image Detetcion
  • Device type & OS version: iOS 16.1.1 iphone 11,iphone 12 pro
  • Host machine & OS version: Mac
  • Issue Environment : On Device
  • Xcode version:14.0
  • ARDK version:2.3.1 and2.1.0
  • Unity version:2021.3.10f1

Bug reproduction steps: enter the image detetcion scene scan the image and exit the scene (Do not quit the app just go to main scene) and enter again and repeat the steps multiple times you’ll notice memory keeps increasing every time , even though we go to main scene memory is not cleared.But this wont happen in android.

Hi, @francis! This is a known issue that we plan on addressing in an upcoming ARDK release. Thank you for your report!

is this fixed in ardk 2.4.1 or can you tell in which future version this will be fixed?