NARSystemBase error every time I hit play in the editor

ARDK 2.0
Unity 2020.3.11

Not sure if it’s anything to worry about - but I’m seeing this error every time I hit play in the editor.
I installed ARDK 2.0 over an old ARDK (1.2) - (deleted it first.)

EntryPointNotFoundException: _NARSystemBase_Initialize
Niantic.ARDK.Internals.StartupSystems._InitialiseNarSystem () (at Assets/ARDK/Internals/StartupSystems.cs:233)
Niantic.ARDK.Internals.StartupSystems._InitialiseNarBaseSystemBasedOnOS () (at Assets/ARDK/Internals/StartupSystems.cs:226)
Niantic.ARDK.Internals.StartupSystems.ManualStartup () (at Assets/ARDK/Internals/StartupSystems.cs:83)
Niantic.ARDK.Internals.StartupSystems.EditorStartup () (at Assets/ARDK/Internals/StartupSystems.cs:48)

Edit: Not sure if this is related but the meshing in the RealtimeMeshing scene doesn’t seem to work in Mock mode - so, I have the interior mock scene up but no mesh segments get generated so you can’t place the mushrooms… works on device though.

Hello Ross,

I was able to reproduce the error you’re seeing when deleting ARDK 1.2 files and then importing ARDK 2.0. However, after closing my project and reopening it, the error no longer appeared. Can you please try closing your project and reopening it to see if that solves the issue?

In regards to the mushroom not spawning in the Realtime Meshing scene, did you set your mock environment to ‘MeshInteriorScene?’ The ‘InteriorScene’ does not have a Mesh Object Helper, so you will not be able to properly test it as a mock environment for this template.

Please let me know if the above solved your issues or if you’d like further assistance. Thank you!