Hello, as the title says - when using NetworkedFields I seem to be getting spamming - even though the value is not being changed at all.
so with this…
var auth = Owner.Auth; var descriptor = auth.AuthorityToObserverDescriptor(TransportType.UnreliableUnordered); _health = new NetworkedField<float>("health", descriptor, Owner.Group); _health.ValueChangedIfReceiver += OnHealthChanged;
I’m getting the OnHealthChanged function constantly called - even though _health.SetIfSender(100f) - is only called once (on the frame it’s initialised.)
not sure if that’s expected behaviour?