Red Screen in Build (Android)

Include the following details (edit as applicable):

  • Issue category: Semantic Segmentation / Multiplayer / Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / Sample App aka ‘AR Voyage’ / ARDK Virtual Studio Tools / Developer Tools / Networking / VPS
  • Device type & OS version: Android / iOS / Other Ex. iPhone 8+ on iOS 13
  • Host machine & OS version: Mac / Windows / Linux / Other Ex. Mac on Big Sur x.x
  • Issue Environment : Unity Remote / Unity Mock / On Device / Dev Portal
  • Xcode version:
  • ARDK version:
  • Unity version:

Description of the issue: When deploying to android the screen is red. I was just wanting to test the plane tracking. The Graphics API is open3, backend IL2CPP and .Net Standard 2.1. API Level is target 29. Anyone know the issue, assuming it’s a simple issue just can’t figure it out currently.

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Hi Anders,

To better help troubleshoot the issue, could you please provide the following information?

  • Unity+ARDK version you are using
  • Device type and OS version
  • Your host machine and OS version
  • Steps to repro the issue
  • Screenshots of your inspector and hierarchy window
  • Screenshots of your issue
  • Details of any error log if any

Also please confirm, did you refer to the information found on the ARDK Setup page of the Lightship Documentation? This discusses how to build ARDK Apps for Android.

I assuming that you are forget to enable camera permission(Use AndroidPermissionRequester class)