Remote Feed App Crashes on iOS (Autoconnect Profiler and Development Build)

Include the following details while filing a bug report (edit as applicable):

  • Issue category: ARDK Virtual Studio Tools / Developer Tools
  • Device type & OS version: iOS 15.1 iPhone 11 Pro MAX
  • Host machine & OS version: Mac M1
  • Issue Environment : Unity Remote
  • Xcode version: 13.2.1 (13C100)
  • ARDK version: v1.1.0
  • Unity version: 2021.2.7f1

Bug reproduction steps:

Built Remote Feed App and crashes upon running.


**2021-12-26 18:04:10.713214+0800 ARDK-Getting-Started[380:7940] Built from '2021.2/staging' branch, Version '2021.2.7f1 (6bd9e232123f)', Build type 'Development', Scripting Backend 'il2cpp'**

**2021-12-26 18:04:10.714439+0800 ARDK-Getting-Started[380:7940] MemoryManager: Using 'Default' Allocator.**

**[UnityMemory] Configuration Parameters - Can be set up in boot.config**




























**-> applicationDidFinishLaunching()**

**Found 5 interfaces on host : 0) 1) 2) 3) 4)**

**Multi-casting "[IP] [Port] 55000 [Flags] 19 [Guid] 2651659513 [EditorId] 3716244792 [Version] 1048832 [Id] iPhonePlayer(8,***-iPhone):56000 [Debug] 0 [PackageName] iPhonePlayer [ProjectName] ARDK-Getting-Started" to []...**

Hi Heeroll,

Sorry to hear that you are facing issues with launching the Remote feed application. We tried to reproduce the issue on our end, however, we couldn’t. I was able to build and run the application on intel Macbook for both remote modes.

At this moment,

  • We would suggest restarting the unity editor.
  • Confirm you are using the same bundle identifier on the device and on your mac.
  • Please go through the installation, setup, and troubleshooting documentation for the remote feed app available here.

Appreciate it if you could pass the full x-code log (if already provided one is not full) and any additional information from the unity editor console log. Also, is it possible for you to grab the full message at line 72 in the attached image? We would like to see the address value for EXC_BAD _ACCESS breakpoint.