It would be nice to have a way to smooth the pixelated texture we’re receiving for segmentation. The result when we use it is not polished.
The newest version of the ARDK (v1.2) is available now, which has several improvements to the accuracy and estimation of contextual awareness, depth, and semantic segmentation. Hopefully these increased accuracies will assist with pixelated textures, though some pixilation is expected. There is also a tutorial available that covers semantic segmentation textures in great detail: https://lightship.dev/docs/moderate_semantictextures_tutorial.html.