I am just trying to get the first tutorial up and running, and am actually quite excited about it.
My background is that I have built iOS apps. I have not built Unity apps.
MacBook Pro 16" 2019 i7
MacOS Monterey 12.0.1
iPhone 13 Pro Max
- I follow instructions in Getting started video: Niantic AR Development Kit (ARDK): Getting Started with ARDK
I am building the semantic segmentation demo, just as video instructs to do.
- First Error, inside of XCODE:
Signing for “Unity-iPhone” requires a development team.
Select a development team in the Signing & Capabilities editor that matches the selected profile “38cceac0-14eb-4c64-b3c9-449817a3608c”.
- I am looking at the Building for iOS instructions. Niantic AR Development Kit (ARDK): Building the ARDK-Getting-Started App for iOS
OK - in bullet 9 (There are two bullets (9) this is the second one for Signing and Capabilities, it identifies an error sort of similar. Here it gets a little confusing. The way Unity made the build, it does not have “Automatically Manage Signing,” but your image has that checked.
Checking that box helps. I can pick my development team.
But I still end up with an error:
Unity-iPhone has conflicting provisioning settings.
Unity-iPhone is automatically signed, but provisioning profile 38cceac0-14eb-4c64-b3c9-449817a3608c has been manually specified. Set the provisioning profile value to “Automatic” in the build settings editor, or switch to manual signing in the Signing & Capabilities editor.
I am local. Any chance you guys might have a lab day where we could get some help getting everything going??