Shared AR experience Development Testing Workflow

Include the following details (edit as applicable):

  • Issue category: Multiplayer
  • Device type & OS version: Android
  • Host machine & OS version: Mac
  • Issue Environment : Unity Remote / Unity Mock / On Device
  • ARDK version: 2.5.1
  • Unity version: 2022.2.14

Description of the issue:

I would love to know that the general approach is of developing a shared AR experience. Is there a way to connect a mock client (that just stands still)?

Can’t imagine that every single dive is running around with 2 devices in his hands. :wink:

Thanks for any advice


You can have a look at our mock multiplayer documentation for more information on how to test a multiplayer setup. Please let me know if you have any more questions.