Include the following details (edit as applicable):
- Issue category: Multiplayer
- Device type & OS version: Android
- Host machine & OS version: Mac
- Issue Environment : Unity Remote / Unity Mock / On Device
- ARDK version: 2.5.1
- Unity version: 2022.2.14
Description of the issue:
I would love to know that the general approach is of developing a shared AR experience. Is there a way to connect a mock client (that just stands still)?
Can’t imagine that every single dive is running around with 2 devices in his hands.
Thanks for any advice