Spawning lightship network object in Lighthship Shared AR using ImageTracking colocalization not working

Include the following details (edit as applicable):

  • Issue category: Multiplayer / Networking
  • Device type & OS version: iOS
  • Host machine & OS version: Mac
  • Xcode version: 15.4
  • ARDK version: ARDK 3
  • Unity version: 2022.3.30f1

Description of the issue:

I want to spawn a simple prefab on the shared space session using ImageTrackingColocalization with Niantic sharedspacemanager. I followed the documentations on how to set the session and spawn the LightshipNetworkObject.

for the playerPrefab(each other device position), it seems like the colocalization synch working in Unity Editor. But not working for the simple prefab that I spawn with a touch.

the prefab seems to spawn just fine if I don’t add LightshipNetworkObject to it and just use regular NetworkObject. but the problem is the image tracking position synchronization does not seem to work.

I followed these steps:

  1. Creating shared space session :
    How to Use Image Tracking Colocalization with Netcode | Niantic Lightship
  2. Spawning shared objects :
    How to Display Shared Objects with Netcode | Niantic Lightship

here are some screenshots on my conditions.

the spawn position seems to be far away outside AR Scene.

Could someone give me enligthment. I would be really happy.

Have you tested the build on a device? If so, do you mind providing a recording?