The maps sdk isn't loading maps on android builds/remote play

  • Issue category: Lightship Maps
  • Device type & OS version: Android (Using a Pixel 5)
  • Host machine & OS version: Windows
  • Issue Environment : Unity Remote and On Device
  • Unity version: 2022.3.4f1 LTS

Description of the issue:
I’m trying maps sdk for the first time.
I placed the LightshipMap prefab in the scene, but if I uncheck the default location and run it, it doesn’t load any map nor shows any error. even did a test build and checked if it works on build and not on remote, but doesn’t render any maps on build either.

Hi ronbonbon.
Are you trying to access scans that you activated in the last few days? If so, you could have the same problem as VPS Status of Wayfarer Scan is Stuck in Processing State


You can disregard this message it’s just to update this forum post to let future users know that your issue has been resolved in our Discord community and to make the solution more accessible.

The problem was that unchecking the Default Location flag leaves _unitConverter uninitialized which leads to this issue. This has been reported but, in the meantime, anyone that runs into this issue should leave that flag checked. If trying this did not help, please open a new topic so that we can further assist you.