Trouble getting hand boundaries

Description of the issue:
I’ve been working on hand tracking in Lightship and would like to place an object on the top of the player’s fingers. Now while i expected to be able to do this with the new hand tracking feature i can’t seem to get the actual height of the hand, it always returns a square rect.
In short: would there be a way to calculate the actual height of a hand?

Here’s a visual example of what i mean, the detection area ignores the fingers. If it’s not possible to interpret for now then i fully understand, was just wondering if it’s possible :slight_smile:

Hello Merijn,

The active area that is shown in the video is currently the full extent of how hand-tracking has been implemented at this time. Thank you for your inquiry.

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