Include the following details (edit as applicable):
Issue category: Lightship Maps / Semantic Segmentation / Multiplayer / Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / Sample App aka ‘AR Voyage’ / ARDK Virtual Studio Tools / Developer Tools / Networking / VPS / Scanning Framework
Device type & OS version: Android / iOS / Other Ex. iPhone 8+ on iOS 13
Host machine & OS version: Windows
ARDK version: 3.0
Unity version: 2022.3.12f1
Description of the issue:
I’m making a “City Museum” like application, maybe I have to scan up to a hundred buildings and different objects of interest. Now I have 5 private meshes in my project for testing and they take up to 20 MB of space combined. So, 100 will take around 400 MB of space, which is a little too much for an application of this kind. Do you have any suggestions or is there any way to reduce the size of the meshes? Are public meshes saved in the unity project as well?
Thanks for the answer in advance.