Description of the issue:
I created an AR application using ARDK, which has ARDK’s depth-based occlusion feature. I installed the application, and everything worked fine for me. But updating the apk with a newer version causes weird behaviour in occlusion. The objects placed in the AR environment are not visible, and the only way to make them visible is by switching the occlusion mode to none. I noticed everything worked perfectly while we built the apk directly on the phone. But downloading the new version of the apk and updating the existing one caused the issue. Can anyone provide any solutions or suggestions to get rid of this problem?
I looked into this and that seems to be the only facility that Unity has to remove cache. To completely empty out the cache it would have to be done manually. I’m unsure if there is any other way (possibly with an Android Studio integration) but that would be beyond the scope of what we can support.