Weird camera behavior, tilts 90 degrees

  • Issue category: Real-time Mapping-Depth / Unity Example Package
  • Device type & OS version: Android
  • Host machine & OS version: Mac
  • Issue Environment : Unity Mock / On Device
  • Xcode version: N/A
  • ARDK version: 1.0.1
  • Unity version: 2019.4.32f1

Bug reproduction steps:
Main Camera has ARCameraPositionHelper, ARRenderingManager
Empty GameObject has CapabilityChecker, ARSessionManager, AndroidPermissionRequester, ARPlaneManager

When tilting the camera downwards the Unity camera rotates 90 degrees downwards. This happens in Mock Mode and on device.

Hi Elmer, thank you for your bug report. We’re looking into it, and we may come back to the topic with additional questions if we can’t reproduce it.

Hi Elmer, we need additional information to reproduce your issue. Please provide the steps you are taking, and any documentation you are using.


This issue is a known bug in the release notes for 1.0.1. If you set your display to a portrait ratio (say 9:16), the issue clears right up!