C:\Users\Kater> adb logcat -s "Unity" --------- beginning of main --------- beginning of system --------- beginning of crash 05-29 14:41:49.390 26406 27479 I Unity : MemoryManager: Using 'Dynamic Heap' Allocator. 05-29 14:41:49.403 26406 27479 W Unity : ARCore Unity Plugin could not be loaded: arcore_unity_api.so not found. 05-29 14:41:49.426 26406 27479 I Unity : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 10602mb 05-29 14:41:49.426 26406 27479 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf0), 4 little (mask: 0xf) 05-29 14:41:49.426 26406 27479 I Unity : ApplicationInfo com.nianticlabs.ar.voyage version 1.3.3 build 433b1716-c298-4a75-817d-cf1eef0799a9 05-29 14:41:49.426 26406 27479 I Unity : Built from '2020.3/staging' branch, Version '2020.3.33f1 (915a7af8b0d5)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled' 05-29 14:41:49.561 26406 27479 I Unity : Company Name: Niantic 05-29 14:41:49.561 26406 27479 I Unity : Product Name: ARVoyage 05-29 14:41:49.573 26406 27479 D Unity : GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_b 05-29 14:41:49.573 26406 27479 D Unity : order_clamp GL_EXT_EGL_image_external_wrap_modes GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_E 05-29 14:41:49.573 26406 27479 D Unity : XT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated GL_QCOM_texture_foveated_subsampled_layout GL_QCOM_shader_framebuffer_fetch_noncoherent GL_QCOM_shader_framebuffer_fetch_rate GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control GL_OES_texture_view GL_EXT_fragment_invocation_density GL_QCOM_motion_estimation GL_QCOM_validate_shader_binary GL_QCOM_YUV_texture_gather 05-29 14:41:49.907 26406 27479 I Unity : SceneLookup Add to lookup Niantic.ARVoyage.LevelSwitcher -> LevelSwitcher (Niantic.ARVoyage.LevelSwitcher). [persistAcrossScenes False] 05-29 14:41:49.907 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddInternal(Type, Object, Boolean) 05-29 14:41:49.907 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddSceneDependenciesIfNecessary() 05-29 14:41:49.907 26406 27479 I Unity : 05-29 14:41:49.907 26406 27479 I Unity : SceneLookup Add to lookup Niantic.ARVoyage.Fader -> Fader (Niantic.ARVoyage.Fader). [persistAcrossScenes False] 05-29 14:41:49.907 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddInternal(Type, Object, Boolean) 05-29 14:41:49.907 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddSceneDependenciesIfNecessary() 05-29 14:41:49.907 26406 27479 I Unity : 05-29 14:41:49.908 26406 27479 I Unity : Enabled Unity log stack traces 05-29 14:41:49.926 26406 27479 I Unity : FadeSceneIn 05-29 14:41:49.926 26406 27479 I Unity : Niantic.ARVoyage.Fader:FadeSceneIn(Color, Single, Action, Single) 05-29 14:41:49.926 26406 27479 I Unity : Niantic.ARVoyage.Splash.d__6:MoveNext() 05-29 14:41:49.926 26406 27479 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 05-29 14:41:49.926 26406 27479 I Unity : 05-29 14:41:49.927 26406 27479 I Unity : Start fading FadeCanvas to 0 at 0 05-29 14:41:49.927 26406 27479 I Unity : Niantic.ARVoyage.Fader:Fade(CanvasGroup, Single, Single, Boolean, Action, Single) 05-29 14:41:49.927 26406 27479 I Unity : Niantic.ARVoyage.Splash.d__6:MoveNext() 05-29 14:41:49.927 26406 27479 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 05-29 14:41:49.927 26406 27479 I Unity : 05-29 14:41:50.526 26406 27479 I Unity : Done fading FadeCanvas to 0 at 0.5120106 05-29 14:41:50.526 26406 27479 I Unity : Niantic.ARVoyage.<>c__DisplayClass11_0:b__1() 05-29 14:41:50.526 26406 27479 I Unity : System.Action:Invoke() 05-29 14:41:50.526 26406 27479 I Unity : Niantic.ARVoyage.d__13:MoveNext() 05-29 14:41:50.526 26406 27479 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 05-29 14:41:50.526 26406 27479 I Unity : 05-29 14:41:52.537 26406 27479 I Unity : Start fading SplashImage1 to 0 at 2.526741 05-29 14:41:52.537 26406 27479 I Unity : Niantic.ARVoyage.Fader:Fade(CanvasGroup, Single, Single, Boolean, Action, Single) 05-29 14:41:52.537 26406 27479 I Unity : Niantic.ARVoyage.Splash.d__6:MoveNext() 05-29 14:41:52.537 26406 27479 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 05-29 14:41:52.537 26406 27479 I Unity : 05-29 14:41:52.538 26406 27479 I Unity : Start fading SplashImage2 to 1 at 2.526741 05-29 14:41:52.538 26406 27479 I Unity : Niantic.ARVoyage.Fader:Fade(CanvasGroup, Single, Single, Boolean, Action, Single) 05-29 14:41:52.538 26406 27479 I Unity : Niantic.ARVoyage.Splash.d__6:MoveNext() 05-29 14:41:52.538 26406 27479 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 05-29 14:41:52.538 26406 27479 I Unity : 05-29 14:41:53.310 26406 27479 I Unity : Done fading SplashImage1 to 0 at 3.292468 05-29 14:41:53.310 26406 27479 I Unity : Niantic.ARVoyage.<>c__DisplayClass11_0:b__1() 05-29 14:41:53.310 26406 27479 I Unity : System.Action:Invoke() 05-29 14:41:53.310 26406 27479 I Unity : Niantic.ARVoyage.d__13:MoveNext() 05-29 14:41:53.310 26406 27479 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 05-29 14:41:53.310 26406 27479 I Unity : 05-29 14:41:53.312 26406 27479 I Unity : Done fading SplashImage2 to 1 at 3.292468 05-29 14:41:53.312 26406 27479 I Unity : Niantic.ARVoyage.<>c__DisplayClass11_0:b__1() 05-29 14:41:53.312 26406 27479 I Unity : System.Action:Invoke() 05-29 14:41:53.312 26406 27479 I Unity : Niantic.ARVoyage.d__13:MoveNext() 05-29 14:41:53.312 26406 27479 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 05-29 14:41:53.312 26406 27479 I Unity : 05-29 14:41:55.551 26406 27479 I Unity : FadeSceneOut 05-29 14:41:55.551 26406 27479 I Unity : Niantic.ARVoyage.Fader:FadeSceneOut(Color, Single, Action, Single) 05-29 14:41:55.551 26406 27479 I Unity : Niantic.ARVoyage.Splash.d__6:MoveNext() 05-29 14:41:55.551 26406 27479 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 05-29 14:41:55.551 26406 27479 I Unity : 05-29 14:41:55.553 26406 27479 I Unity : Start fading FadeCanvas to 1 at 5.539577 05-29 14:41:55.553 26406 27479 I Unity : Niantic.ARVoyage.Fader:Fade(CanvasGroup, Single, Single, Boolean, Action, Single) 05-29 14:41:55.553 26406 27479 I Unity : Niantic.ARVoyage.Splash.d__6:MoveNext() 05-29 14:41:55.553 26406 27479 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 05-29 14:41:55.553 26406 27479 I Unity : 05-29 14:41:56.068 26406 27479 I Unity : Done fading FadeCanvas to 1 at 6.055469 05-29 14:41:56.068 26406 27479 I Unity : Niantic.ARVoyage.<>c__DisplayClass11_0:b__1() 05-29 14:41:56.068 26406 27479 I Unity : System.Action:Invoke() 05-29 14:41:56.068 26406 27479 I Unity : Niantic.ARVoyage.d__13:MoveNext() 05-29 14:41:56.068 26406 27479 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 05-29 14:41:56.068 26406 27479 I Unity : 05-29 14:41:57.509 26406 27479 I Unity : Added audio source to pool: AudioManagerPool_0 05-29 14:41:57.509 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:AddAudioSourceToPool() 05-29 14:41:57.509 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:Awake() 05-29 14:41:57.509 26406 27479 I Unity : 05-29 14:41:57.510 26406 27479 I Unity : Added audio source to pool: AudioManagerPool_1 05-29 14:41:57.510 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:AddAudioSourceToPool() 05-29 14:41:57.510 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:Awake() 05-29 14:41:57.510 26406 27479 I Unity : 05-29 14:41:57.510 26406 27479 I Unity : Added audio source to pool: AudioManagerPool_2 05-29 14:41:57.510 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:AddAudioSourceToPool() 05-29 14:41:57.510 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:Awake() 05-29 14:41:57.510 26406 27479 I Unity : 05-29 14:41:57.511 26406 27479 I Unity : Added audio source to pool: AudioManagerPool_3 05-29 14:41:57.511 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:AddAudioSourceToPool() 05-29 14:41:57.511 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:Awake() 05-29 14:41:57.511 26406 27479 I Unity : 05-29 14:41:57.511 26406 27479 I Unity : Added audio source to pool: AudioManagerPool_4 05-29 14:41:57.511 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:AddAudioSourceToPool() 05-29 14:41:57.511 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:Awake() 05-29 14:41:57.511 26406 27479 I Unity : 05-29 14:41:57.511 26406 27479 I Unity : Added audio source to pool: AudioManagerPool_5 05-29 14:41:57.511 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:AddAudioSourceToPool() 05-29 14:41:57.511 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:Awake() 05-29 14:41:57.511 26406 27479 I Unity : 05-29 14:41:57.512 26406 27479 I Unity : Added audio source to pool: AudioManagerPool_6 05-29 14:41:57.512 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:AddAudioSourceToPool() 05-29 14:41:57.512 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:Awake() 05-29 14:41:57.512 26406 27479 I Unity : 05-29 14:41:57.512 26406 27479 I Unity : Added audio source to pool: AudioManagerPool_7 05-29 14:41:57.512 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:AddAudioSourceToPool() 05-29 14:41:57.512 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:Awake() 05-29 14:41:57.512 26406 27479 I Unity : 05-29 14:41:57.512 26406 27479 I Unity : Added audio source to pool: AudioManagerPool_8 05-29 14:41:57.512 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:AddAudioSourceToPool() 05-29 14:41:57.512 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:Awake() 05-29 14:41:57.512 26406 27479 I Unity : 05-29 14:41:57.513 26406 27479 I Unity : Added audio source to pool: AudioManagerPool_9 05-29 14:41:57.513 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:AddAudioSourceToPool() 05-29 14:41:57.513 26406 27479 I Unity : Niantic.ARVoyage.AudioManager:Awake() 05-29 14:41:57.513 26406 27479 I Unity : 05-29 14:41:57.514 26406 27479 I Unity : SceneLookup Add to lookup Niantic.ARVoyage.LevelSwitcher -> LevelSwitcher (Niantic.ARVoyage.LevelSwitcher). [persistAcrossScenes False] 05-29 14:41:57.514 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddInternal(Type, Object, Boolean) 05-29 14:41:57.514 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddSceneDependenciesIfNecessary() 05-29 14:41:57.514 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:Get(Boolean) 05-29 14:41:57.514 26406 27479 I Unity : Niantic.ARVoyage.Loading.StateLoading:Awake() 05-29 14:41:57.514 26406 27479 I Unity : 05-29 14:41:57.514 26406 27479 I Unity : SceneLookup Add to lookup Niantic.ARVoyage.Vps.SupplementalVpsDataDownloader -> SupplementalVpsDataDownloader (Niantic.ARVoyage.Vps.SupplementalVpsDataDownloader). [persistAcrossScenes False] 05-29 14:41:57.514 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddInternal(Type, Object, Boolean) 05-29 14:41:57.514 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddSceneDependenciesIfNecessary() 05-29 14:41:57.514 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:Get(Boolean) 05-29 14:41:57.514 26406 27479 I Unity : Niantic.ARVoyage.Loading.StateLoading:Awake() 05-29 14:41:57.514 26406 27479 I Unity : 05-29 14:41:57.515 26406 27479 I Unity : SceneLookup Add to lookup Niantic.ARVoyage.AudioManager -> AudioManager (Niantic.ARVoyage.AudioManager). [persistAcrossScenes False] 05-29 14:41:57.515 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddInternal(Type, Object, Boolean) 05-29 14:41:57.515 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddSceneDependenciesIfNecessary() 05-29 14:41:57.515 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:Get(Boolean) 05-29 14:41:57.515 26406 27479 I Unity : Niantic.ARVoyage.Loading.StateLoading:Awake() 05-29 14:41:57.515 26406 27479 I Unity : 05-29 14:41:57.515 26406 27479 I Unity : SceneLookup Add to lookup Niantic.ARVoyage.Fader -> Fader (Niantic.ARVoyage.Fader). [persistAcrossScenes False] 05-29 14:41:57.515 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddInternal(Type, Object, Boolean) 05-29 14:41:57.515 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddSceneDependenciesIfNecessary() 05-29 14:41:57.515 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:Get(Boolean) 05-29 14:41:57.515 26406 27479 I Unity : Niantic.ARVoyage.Loading.StateLoading:Awake() 05-29 14:41:57.515 26406 27479 I Unity : 05-29 14:41:57.515 26406 27479 I Unity : SceneLookup Add to lookup Niantic.ARVoyage.ErrorManager -> ErrorManager (Niantic.ARVoyage.ErrorManager). [persistAcrossScenes False] 05-29 14:41:57.515 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddInternal(Type, Object, Boolean) 05-29 14:41:57.515 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddSceneDependenciesIfNecessary() 05-29 14:41:57.515 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:Get(Boolean) 05-29 14:41:57.515 26406 27479 I Unity : Niantic.ARVoyage.Loading.StateLoading:Awake() 05-29 14:41:57.515 26406 27479 I Unity : 05-29 14:41:57.518 26406 27479 I Unity : SceneLookup Add to lookup Niantic.ARVoyage.Vps.VpsDataManager -> VpsDataManager (Niantic.ARVoyage.Vps.VpsDataManager). [persistAcrossScenes True] 05-29 14:41:57.518 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddInternal(Type, Object, Boolean) 05-29 14:41:57.518 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:AddSceneDependenciesIfNecessary() 05-29 14:41:57.518 26406 27479 I Unity : Niantic.ARVoyage.SceneLookup:Get(Boolean) 05-29 14:41:57.518 26406 27479 I Unity : Niantic.ARVoyage.Loading.StateLoading:Awake() 05-29 14:41:57.518 26406 27479 I Unity :