AR Object Placement | How to Stop Parallax Effect

Include the following details (edit as applicable):

  • Issue category: Object Placement
  • Device type & OS version: iOS
  • Host machine & OS version: Mac M1
  • Issue Environment : On Device (iPhone 14 Pro)
  • Xcode version: 14.3
  • ARDK version: 2.5.1
  • Unity version: 2021.2.7f1

Description of the issue: I am trying to place an AR object (3d character) under the “ObjectHolder” component expecting the 3d object to be placed and stay as a static object but I think I have missed some important steps. When I move my device, the AR object also moves with the device’s movement.

RPReplay_Final1683237300-2

Below are the configurations I made.

Screenshot 2023-05-05 at 10.00.52 AM

Screenshot 2023-05-05 at 10.01.04 AM

Can someone help me to get this fixed? Thanks in advance! :slight_smile:

Maybe put the object in the scene root instead of as a child?
Also know that 1 unit in Unity is 1 meter, which means you place objects very close to the camera, a lot closer than all other platforms. It just looks like the character is far away

1 Like

Hello,

Can you verify that nothing in this object holder and the ARController parent object isn’t following/ tracking something else? Also, as Dylan noted, can you move it to the root of the hierarchy to see if you get the same effect?