1.0.1
Unity 2020.3.f1
Xcode 13.2 beta
Mac
Hello,
I’m trying to grab a small rectangle of pixels from the camera feed -
is the technique described in this thread the best way to do it? - Easiest way to display the Camera Video to a texture
presumably if I do it this way I’ll then have to actually render the Feed render texture behind the virtual objects explicitly - which is not really a problem. Is this going to hit performance in any way - or can you think of a better way to get at those pixels.
Thanks!