Could you send us any more information you might have? Specifically, some screenshots would be great. I would like to see what you are seeing. Even a video would work. Also have there been any changes in your code at all? Please let us know so we can assist you further.
Here are 2 images comparing both post processing grading mode. There is no actual post processing applied, it’s just enabled on the camera with an empty volume.
I changed no code related to rendering.
My device is a Sony Xperia 1 II
Hello everyone – apologies for the delayed response.
We were able to recreate the effect using both LDR and HDR techniques in a URP-enabled Unity project. I’ve confirmed with the team that the camera feed being affected by post-processing effects (such as bloom in this instance) is expected behavior.
ARDK doesn’t currently ship with shaders that allow for excluding the camera feed from post-processing effects. However, the exposed nature of the development kit allows for replacing the default shaders with your own custom substitutes to achieve that effect, such as the pair of replacement shaders by Joshua that are linked in the associated post above.