Finer mesh for specific area

hi,
I am developing a glass-like app. The meshes of background are much bigger than I expected. It causes the distortion for objects. Because the app only needs the meshes in the area where we see through the screen. It’s a very small area.

Regards,
David

Hi David,

Have you had a chance to look at our documentation for meshing: https://lightship.dev/docs/ardk/features/meshing/

I think the settings that may be most helpful for you in particular would be the Maximum Integration Distance, Mesh Block Size, and Culling Distance

hi, Jesus,

I tried voxel size 0.01. It looked much better. I will keep this setting.
But, it drags down performance. It increases the delay when I move the phone. It impacts the transparent feel of my system.
Here is the explanation why I need the finer mesh.

Beside that , the motion parallax effect will make user feel the voxel in real size. It’s much bigger than the size on the screen. This is the biggest challenge of my system.

Regards,
David

Hi David,

May I know what values you have the other mesh settings at?