- Issue category: ARDK General
- ARDK version: 1.0.1
- Unity version: 2020.3.22f1
I want to do a hit test to see the distance of my GameObject from a ground plane, if there is beneath it. Is it possible to do this? Right now all I can find is HitTest from the current frame in the direction of camera, not from a random point to ground (or any direction I want). Is there a function for this that I can’t find or it doesn’t exist entirely?