How using playback in Windows at ARDK3.10

Include the following details (edit as applicable):

  • Issue category: Unity Example Package
  • Device type & OS version: Android / iOS
  • Host machine & OS version: Windows
  • Issue Environment : Unity Remote / Unity Mock
  • Xcode version:
  • ARDK version: ARDK 3.10
  • Unity version: 2021.3.29f1c1

Description of the issue:
I have Set up a Sample Unity project as the document: https://lightship.dev/docs/ardk/sample_projects/.
I want to using the playback on my Unity Editor, when I choose the NormalMeshes Scenes and click play, it says:
No active UnityEngine.XR.ARSubsystems.XRPlaneSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.XR.ARFoundation.ARPlaneManager:OnEnable () (at Library/PackageCache/com.unity.xr.arfoundation@5.1.0/Runtime/ARFoundation/ARPlaneManager.cs:277)

I have download and set up the playback recording from this document: https://lightship.dev/docs/ardk/how-to/unity/setting_up_playback/


Hello Wenhua,

At the moment Remote Playback does not support ARFoundation features, only ARDK Features. ARDK uses ARFoundation’s Plane Detection which is why it’s not working. We are working on a method of getting these features working but don’t have a timeline yet for when it’ll be done.