Hi, in the last version 3.4 there was a bug where meshing was not correctly working, depending on the chosen aspect ration in the unity game view. Although it seemingly got fixed, now it seems like placement via a simple physics raycast is not working (in meshing) , again depending on the aspect ratio:
Hi Tobias,
I’m sorry to hear you’re still having trouble in the simulator. Are you using URP or the built-in render pipeline? Do you have an AROcclusionManager in the scene?
Kind regards,
Maverick L.
Hi Mav, no worries
Using URP and yes occlusion manager is in the scene and enabled. Meshing also works fine.
Hi Tobias,
Unfortunately, the simulator is still going through growing pains – especially with URP – please use the built-in render pipeline (BiRP) for your projects at this time. In the meantime, I will continue to keep our engineering team informed about bug reports regarding the simulation feature.
Best,
Maverick L.
Got it, will do. The Simulator is super valuable and it’s my favourite feature! Team is doing a great job.
Thanks Mav!
Just double checked and onBiRP I get the same issue
Hi Tobias,
We just released 3.6 yesterday if you would like to give that a whirl! There are some minor fixes related to the simulator in there, but – should the upgrade not fix your issue – please try starting the simulator in an aspect ratio other than 4:3 Landscape, verify you cannot raycast, and then try switching to 4:3 Landscape, and verify that raycasting works.
Thank you for your continued loyalty and patience!
Kind regards,
Maverick L.
Hi Mav, thanks a lot! Will give it a try