Device type & OS version: Android (xiaomi redmi note 12 pro)
Issue Environment : On Device
ARDK version: 2.5
Unity version: 2021.3.29f1
Description of the issue:
While processing a scan with detail mode, high mesh & texture quality, the processing is incredible long (10+ minutes) compared to on iOS. I noticed that the following warning is logged frequently during the processing state:
The warning seems to be related to high-performance tasks performed by the ARDK. Does the ARDK require specific configurations or permissions on Android to prevent such SELinux warnings?
I looked into this and from what I gathered from the Xiaomi Redmi 12 Pro is that it’s running a Mali G68 which is not as capable as the minimal recommended chipset which would be a Mali G-72. If you happen to have a device that has a Mali G-72 or newer, (or if it’s running an Adreno, the Adreno 630 or newer), I would recommend testing it out on that device as well to see if you’re getting similar or better processing times.
May I also know what iPhone you used to compare the processing times?
Thanks. I just noticed your android minimal requirement documentation. I tested on three different Androids (xiaomi redmi note 12 pro, CE2 Lite 5G & Nord 2 5G) whereas only one worked fine (Nord 2 5G) which made sense because that’s the only one with a GPU matching your requirement list.