VPS wayspot not

Include the following details (edit as applicable):

  • Issue category: Lightship Maps / Semantic Segmentation / Multiplayer / Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / Sample App aka ‘AR Voyage’ / ARDK Virtual Studio Tools / Developer Tools / Networking / VPS / Scanning Framework
  • Device type & OS version: Android / iOS / Other Ex. iPhone 8+ on iOS 13
  • Host machine & OS version: Mac / Windows / Linux / Other Ex. Mac on Big Sur x.x
  • Issue Environment : Unity Remote / Unity Mock / On Device / Dev Portal
  • Xcode version:
  • ARDK version:
  • Unity version:

Description of the issue:

Hi, I have tried the last uploaded workshop to add a 3D object at a VPS activated wayspot, but anything is working, as I need a dataset file (relic) for the VPS wayspost I am not able to create. (I have done it with the docs, but it is no working at all).

At this point, I’d like to know if there is a way to simply scan a place, activate it as a wayspot and add some 3D objects to it.


Hi Aurora,

I’m sorry to hear you’re having trouble placing 3D objects at an activated Wayspot. When you say you’re unable to create a dataset for the relic, are you referring to a Playback dataset?

Activating a location can take time as each and every public location requires at least 10 scans at different times of day, and is reviewed by our community to ensure it follows our guidelines. (https://lightship.dev/docs/ardk/how-to/vps/create_vps_activated_location/) While I encourage you to take the time to activate a location in the future, I would recommend using our Geospatial Browser (https://lightship.dev/account/geospatial-browser/) to locate a nearby VPS activated location and use the one you select to test out object placement. Here is a tutorial on how to place objects using Location AR: https://lightship.dev/docs/ardk/how-to/vps/real_world_location_ar/.

I hope this points you in the right direction!

Kind regards,
Maverick L.

Thanks a lot, Maverick. Now the thing is, could you advise me about what specifically unity version to use for this issue? Because everyone I use prompts failures while building about the gradle or the SDK.


Hi Aurora,

“If you are using Unity 2022.3.15f1 or older, building to Android requires a custom Gradle installation.” (https://lightship.dev/docs/ardk/setup/#installing-gradle-for-android-in-unity). Even though this is the documentation for Lightship specifically, you will still find useful information on getting your project setup for building to Android. If you’re using a version of Unity newer than 2022.3.15f1, you can untick the Custom Base Gradle Template option under build settings and tick the Gradle installed with Unity (recommended) option instead.

Maverick L.

All right, I’ill take the tips. Then, can you tell me wich version you find more apropiatte for this issue? Thanks

I’ve had good luck with Unity 2022.3.21f1. In that version, though, you have to manually upgrade the Visual Scripting package to 1.9.1 or higher.

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