- Issue category: Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / ARDK Virtual Studio Tools / Developer Tools
- ARDK version: 1.0.1
- Unity version: 2019.4.33F1
Description of the issue: Whenever I try to use the AR Depth Manager in a scene via “Manage Using Unity Lifecycle”, I cannot get the scene to occlude properly. I verified that depth and occlusion works properly by loading in the ARDK Example DepthMeshOcclusion, which uses its own Manager.
I’ve referenced both the documentation and the video and neither show me what I’m doing wrong.