Issue category: Semantic Segmentation / Real-time Mapping-Depth / Unity Example Package
Device type & OS version: Android 12, Samsung S20 FE
Host machine : Windows 10
Issue Environment : On Device
ARDK version: 2.0.0
Unity version : 2021.3.0f1
Description of the issue: Previously I used to work on ARDK v 1.3 and it worked perfectly fine. For new features, I upgraded to ARDK 2.0.0.
I created a new project yesterday, after required changes and adding tags in Android Manifest File I build the app. Meshing, Semantics & Depth Occulsion example projects were working as expected.
But today, when I again tried to build the app. It was built successfully without any warnings but when I open respective scenes they don’t work anymore.
Issues :
Meshing : scene gets stucked at “Loading Context Awareness”. It is not creating any mesh. Camera is working.
Meshing Semantics, Semantic Segmentation: scenes do not show any UI (toggle UI).
It was not showing any error in logcat aswell.
DepthOcculusion: When I untick and tick Toggle Occlusion CheckBox, app freezes.
So
- I created a new project again.
- Imported ardk.unitypackage 2.0.0 and ardk-examples.unitypackage 2.0.0.
- Did necessary changes in PlayerSettings, Added Authkey.
- Added required scenes in build.
- Built the app for my device.
It is still not working and I am facing the same issues that I mentioned earlier.
I have no idea where am I wrong because the application I built yesterday is still working as required on my device.
In the previously installed app Meshing and SemanticsSegmantion scenes are working as expected, the mesh is created runtime & UI is also visible in SemanticSengmantation yet they fail to work in the new app.
PlaneAnchors scene is working as expected in both of the builds.
Any idea where I might be going wrong?
Just to mention Unity asked me to update some scripts when I first imported ardk.unitypackage v 2.0.0 So I gave it the permission to update them automatically.