Detected Planes too big

  • Device type & OS version : Android
  • Host machine & OS version : Windows 10
  • ARDK version :1.0.1
  • Unity version :Unity2021.2.5f1

Description of the issue:


I’m having an issue with the detected plane prefab. While the ground is detected and “replaced” just fine, the second surface (e.g. the table) just gets as big and wide as the ground instead of being adjusted to the table top.

I didn’t change any settings except the texture of the plane prefab.

I’ve added some texture to the plane to highlight the problem: