Errors On First Try Following Getting Started With Lightship

Include the following details (edit as applicable):

  • Issue category: Semantic Segmentation / Multiplayer / Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / Sample App aka ‘AR Voyage’ / ARDK Virtual Studio Tools / Developer Tools / Networking / VPS
  • Device type & OS version: Android / iOS / Other Ex. iPhone 8+ on iOS 13
  • Host machine & OS version: Mac / Windows / Linux / Other Ex. Mac on Big Sur x.x
  • Issue Environment : Unity Remote / Unity Mock / On Device / Dev Portal
  • Xcode version:
  • ARDK version:
  • Unity version:

Description of the issue:

I followed the advice of The Basics: Getting Started with Lightship

and also configured for andriod
https://lightship.dev/docs/ardk/ardk_fundamentals/building_android.html

I even downgrade my usual unity version to [Unity version 2020.3.20f1]…

I am running my build on Windows 10…

Current version of ARDK installed is ardk-2.1.0

and when I Build…i get these errors

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <83a38f5397d94e36a22efa3369c82390>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <83a38f5397d94e36a22efa3369c82390>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Has it got to do with my package manager NOT installing AR foundation and ARCore XR Plugin?

Hopefully someone can help