- Issue category: Semantic Segmentation
- Device type & OS version: iOS
- Host machine & OS version: OSX Montery
- Issue Environment : On Device / Dev Portal
- ARDK version: 1.2
- Unity version: 2020.3.30
Description of the issue:
Hello! I’ve enjoying working with ARDK so for a few weeks and have got semantic segmentation working to detect the sky in a texture, so it whites it out as per the tutorial. Question, I’m looking to occlude objects in the sky area only, similar to the example near the bottom of this page “Using Semantic Data”: Niantic AR Development Kit (ARDK): Semantic Segmentation
They show a script that I can’t seem to find in the examples:
What is the best way to go about creating an object that only shows up in the sky segment, on top of the shader texture that is whiting out the sky? Preferably not behind the shader but the object would still be occluded when not in the sky area.