- ARDK version: 2.5.2
- Unity version: 2021 f20
Description of the issue:
Hi y’all I have a little issue when trying to texture mesh. Whenever I apply a Material to the Mesh Chunks such as a Flower meadow the texture seems to be extremely distorted and does not look like it should.
For example:
This is how the texture should look like:
This is how it actually looks:
Does anyone know how this issue can be fixed? It is not only this but seemingly any texture. I just noticed that the pivot and center of the mesh chunks are not at the object itself but at the camera and about 1 Y above it respectively.
Does anyone have a solution for that? Thanks a lot in advance
Tobi