Texturing issue while Meshing

  • ARDK version: 2.5.2
  • Unity version: 2021 f20

Description of the issue:

Hi y’all I have a little issue when trying to texture mesh. Whenever I apply a Material to the Mesh Chunks such as a Flower meadow the texture seems to be extremely distorted and does not look like it should.

For example:

This is how the texture should look like:

This is how it actually looks:

Does anyone know how this issue can be fixed? It is not only this but seemingly any texture. I just noticed that the pivot and center of the mesh chunks are not at the object itself but at the camera and about 1 Y above it respectively.

Does anyone have a solution for that? Thanks a lot in advance :slight_smile:

You might need to recalculate the UVs or make a world space/triplanar shader for the texture.

Hi Tobias,

Dylan is right on point here. If you need an example of a worldspace shader, check out my answer here. Let me know if you have any further questions or concerns!

Kind Regards,
Maverick L.

I apologize. The link did not attach properly. Please check out this post: Custom Transparent Material on AR Mesh - #6 by Maverick_Liberty

Thanks a bunch Dylan & Maverick. Recalc the UV’s did work :slight_smile:

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