Hello there,
I’m porting code from a game we did with ARFoundation, PointOctree, ObiFluid and LiDAR devices to test it with Lightship.
I found two very helpful methods from the ARMeshManager class: GetBlockCoords((Vector3 worldCoords, out Vector3Int blockCoords) and GetBlockGameObject(Vector3Int blockCoords). However I need to get several blocks from a position with a radius in order to slime a limited area with the fluid.
It would be great if I could do it easily with a GetBlockGameObjects(Vector3Int blockCoords, float radius) for example, instead of re-doing an octree after yours.