- Unity version: 2019.4.25f1 LTS
- ARDK version: 1.1.0
- Device type & OS version: Android - OnePlus 9 Pro
- Host machine & OS version: Windows 10
Hi All, I am in the process of building one demo using a Meshing feature in that I need some help for the following scenario:
Scenario: I need to Instantiate GameObjects wherever the mesh gets generated.
For Example: Suppose if the mesh gets generated on wall or glass or Monitor, etc the cube should be instantiated in front of wall or glass or monitor, etc.
I haved tried this by using Raycast but everytime I am not getting the hit points.
Can anyone please help me with how I can Instantiate GameObjects?
Thank you.