- Issue category: Shared AR / Multiplayer / ARDK Documentation / Networking / VPS
- Device type & OS version: Android / iOS
- Host machine & OS version: Mac / Windows / Linux / Other Ex. Mac on Big Sur x.x
- Issue Environment :
- Xcode version:
- ARDK version: ARDK 3.0
- Unity version: 2022.3.16f1
Obviously, in prerequisite 1, in “How to use shared AR,”
Obviously, in precondition 1, “How to use shared AR” tells me to use LightshipNetcodeTransport, but number 2 “Get started with NGO” tells me to use UnityTransport?
Hi jhpark135,
I understand your confusion. We link the Unity documentation as it’s important for developers looking to implement Shared AR to have a good understanding of Netcode for Game Objects as that’s the backbone of what makes everything work. With Lightship related apps; however, we encourage you to use the LightshipNetcodeTransport as that will facilitate the creation of your Shared AR application. To make things clear, though, I will mention that it is possible to make a Shared AR application with the regular UnityTransport but you would be “recreating the wheel” of what is already done in the transport included with Lightship.
I hope that clears things up!
Kind regards,
Maverick L.