- Unity version: 2019.4.25f1 LTS
- ARDK version: 1.1.0
- Device type & OS version: Android - OnePlus 9 Pro
- Host machine & OS version: Windows 10
Description of the issue:
Hi All, I am in the process of building one demo using the Lightship SDK. I need some help with the following scenario:
Scenario: I am Instantiating fruits by scanning the environment using the Garden Chunks tutorial (Link : Niantic AR Development Kit (ARDK): Advanced Meshing Tutorial: Garden Chunks).
In my case, the Instantiated fruit’s positions are equal to the mesh vertices. The issue that I am getting is the Instantiated fruits are overlapping with the environment, Please check the below screenshots:
I have tried by adding or subtracting some offset to the Instantiated fruits positions but still, I am getting the overlapping issue.
Can anyone please help me how I can Instantiate fruits without overlapping with the environment using the Mesh Vertices.
Thank you.