Planning my first Lightship project

I am planning on using Lightship for a Flooring company prototype because of issues I have faced in the past with AR and occlusion. I am interested to see if the segmentation and occlusion features will work when placing large floor tiles down. I would also need to automatically detect corners and know if my object is going to fit within the available space. So, for example, if there’s a 2x2m tile and I tap on the space between an existing virtual tile and the real wall (but still tapping on the floor), can I detect the space between my touch and where the wall meets the floor?

Any advice would be marvellous!

Thank you.

Hi Lee!

I haven’t tried anything quite as precise as tiling a floor but I think that would be generally possible. The one thing I’m not sure about is how precisely it’ll track where the wall starts and the floor ends (often with meshing it detects a rough area that is like having a really large sheet placed over the whole room, so the edges tend to be sort of curved a bit?)

The Gameboard feature’s documentation has an image which shows what I mean: Niantic AR Development Kit (ARDK): Advanced Tutorial: Gameboard

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Thanks Patrick. I am hoping the segmentation will tell me where the walls are. :+1: