I am planning on using Lightship for a Flooring company prototype because of issues I have faced in the past with AR and occlusion. I am interested to see if the segmentation and occlusion features will work when placing large floor tiles down. I would also need to automatically detect corners and know if my object is going to fit within the available space. So, for example, if there’s a 2x2m tile and I tap on the space between an existing virtual tile and the real wall (but still tapping on the floor), can I detect the space between my touch and where the wall meets the floor?
Any advice would be marvellous!
Thank you.