- Issue category: Semantic Segmentation
- Device type & OS version: iOS
- Issue Environment : On Device
- ARDK version: 2.2.1
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Unity version: 2021.3.6
Using URP
Description of the issue:
Hey so i’ve been working with semantic segmentation and been getting some impressive results, however there’s an issue i’m running into now regarding screen ratio.
On iPhone i get a fullscreen buffer but when on a tablet it cuts off on the sides (see screenshot).
Whatever i try, getting the buffer directly with CreateOrUpdateTextureARGB32 or with CopyToAlignedTextureARGB32 the texture dimensions are the same. Reassigning the buffer’s viewport or overriding the IARconfiguration’s videoformat dimensions also don’t seem to fix it.
In short, is there a way to override the render target dimensions for the semantic segmentation buffer? Any pointers would be greatly appreciated