Hello All, I am working on a Car Racing game using the Lightship ARDK. In this, I have used plane detection to place a car on the surface. I have also used a Meshing feature to generate a Mesh on the surface. The Mesh gets generated on the surface but it is not generating like a 3D plane (I.e It is generating as a blocks) due to this the car was not moving forward and it was stuck at generated block mesh.
Also the generated mesh hiding the placed object on the surface. I have used the Wheel Colliders concept to move a car.
Please check the below videos:
Can anyone please help me how can I generate a Mesh as a 3D plane and how to solve the generated mesh hiding the object issue?